#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { /** Interop class between C++ & CLR for SceneGizmos. */ class BS_SCR_BED_EXPORT ScriptSceneGizmos : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "SceneGizmos") private: ScriptSceneGizmos(MonoObject* object, const SPtr& camera); ~ScriptSceneGizmos(); SPtr mCamera; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_Create(MonoObject* managedInstance, ScriptCamera* camera); static void internal_Draw(ScriptSceneGizmos* thisPtr); }; }