#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GUIFlexibleSpace. */ class BS_SCR_BE_EXPORT ScriptGUIFlexibleSpace : public TScriptGUIElementBase { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIFlexibleSpace") private: ScriptGUIFlexibleSpace(MonoObject* instance, GUIFlexibleSpace* flexibleSpace); /** * @copydoc ScriptGUIElementBaseTBase::destroy */ void destroy() override; GUIFlexibleSpace* mFlexibleSpace; bool mIsDestroyed; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance); }; }