#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGUIElement.h" #include "BsGUITexture.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GUITexture. */ class BS_SCR_BE_EXPORT ScriptGUITexture : public TScriptGUIElement { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUITexture") private: ScriptGUITexture(MonoObject* instance, GUITexture* texture); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoObject* texture, GUIImageScaleMode scale, bool transparent, MonoString* style, MonoArray* guiOptions); static void internal_setTexture(ScriptGUITexture* nativeInstance, MonoObject* texture); static void internal_setTint(ScriptGUITexture* nativeInstance, Color* color); }; }