#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsModule.h" namespace BansheeEngine { class BS_SCR_BED_EXPORT EditorScriptManager : public Module { public: EditorScriptManager(); void update(); private: static const float EDITOR_UPDATE_RATE; MonoAssembly* mEditorAssembly; float mLastUpdateTime; MonoClass* mProgramEdClass; MonoMethod* mUpdateMethod; }; }