set(BS_BANSHEEGLRENDERAPI_SRC_GLSL "Source/GLSL/src/BsGLSLProgramPipelineManager.cpp" "Source/GLSL/src/BsGLSLProgramFactory.cpp" "Source/GLSL/src/BsGLSLGpuProgram.cpp" "Source/BsGLSLParamParser.cpp" ) set(BS_BANSHEEGLRENDERAPI_INC_NOFILTER "Include/BsGLVertexArrayObjectManager.h" "Include/BsGLVertexBuffer.h" "Include/BsGLTimerQuery.h" "Include/BsGLTextureManager.h" "Include/BsGLTexture.h" "Include/BsGLSupport.h" "Include/BsGLRenderWindowManager.h" "Include/BsGLRenderTexture.h" "Include/BsGLQueryManager.h" "Include/BsGLPrerequisites.h" "Include/BsGLPixelFormat.h" "Include/BsGLPixelBuffer.h" "Include/BsGLOcclusionQuery.h" "Include/BsGLIndexBuffer.h" "Include/BsGLHardwareBufferManager.h" "Include/BsGLGpuParamBlockBuffer.h" "Include/BsGLGpuBuffer.h" "Include/BsGLFrameBufferObject.h" "Include/BsGLEventQuery.h" "Include/BsGLContext.h" "Include/BsGLRenderAPI.h" "Include/BsGLRenderAPIFactory.h" "Include/BsGLUtil.h" "Include/BsGLBuffer.h" "Include/BsGLCommandBuffer.h" "Include/BsGLCommandBufferManager.h" "Include/BsGLTextureView.h" ) set(BS_BANSHEEGLRENDERAPI_SRC_WIN32 "Source/Win32/BsWin32Context.cpp" "Source/Win32/BsWin32GLSupport.cpp" "Source/Win32/BsWin32RenderWindow.cpp" "Source/Win32/BsWin32VideoModeInfo.cpp" ) set(BS_BANSHEEGLRENDERAPI_SRC_NOFILTER "Source/glew.cpp" "Source/BsGLVertexArrayObjectManager.cpp" "Source/BsGLVertexBuffer.cpp" "Source/BsGLTimerQuery.cpp" "Source/BsGLTextureManager.cpp" "Source/BsGLTexture.cpp" "Source/BsGLSupport.cpp" "Source/BsGLRenderWindowManager.cpp" "Source/BsGLRenderTexture.cpp" "Source/BsGLQueryManager.cpp" "Source/BsGLPixelFormat.cpp" "Source/BsGLPixelBuffer.cpp" "Source/BsGLOcclusionQuery.cpp" "Source/BsGLIndexBuffer.cpp" "Source/BsGLHardwareBufferManager.cpp" "Source/BsGLGpuParamBlockBuffer.cpp" "Source/BsGLGpuBuffer.cpp" "Source/BsGLFrameBufferObject.cpp" "Source/BsGLEventQuery.cpp" "Source/BsGLContext.cpp" "Source/BsGLRenderAPI.cpp" "Source/BsGLRenderAPIFactory.cpp" "Source/BsGLPlugin.cpp" "Source/BsGLBuffer.cpp" "Source/BsGLCommandBuffer.cpp" "Source/BsGLCommandBufferManager.cpp" "Source/BsGLTextureView.cpp" ) set(BS_BANSHEEGLRENDERAPI_INC_GLSL "Source/GLSL/include/BsGLSLProgramPipelineManager.h" "Source/GLSL/include/BsGLSLProgramFactory.h" "Source/GLSL/include/BsGLSLParamParser.h" "Source/GLSL/include/BsGLSLGpuProgram.h" ) set(BS_BANSHEEGLRENDERAPI_INC_WIN32 "Include/Win32/BsWin32Context.h" "Include/Win32/BsWin32GLSupport.h" "Include/Win32/BsWin32Prerequisites.h" "Include/Win32/BsWin32RenderWindow.h" "Include/Win32/BsWin32VideoModeInfo.h" ) source_group("Source Files\\GLSL" FILES ${BS_BANSHEEGLRENDERAPI_SRC_GLSL}) source_group("Header Files" FILES ${BS_BANSHEEGLRENDERAPI_INC_NOFILTER}) source_group("Source Files\\Win32" FILES ${BS_BANSHEEGLRENDERAPI_SRC_WIN32}) source_group("Source Files" FILES ${BS_BANSHEEGLRENDERAPI_SRC_NOFILTER}) source_group("Header Files\\GLSL" FILES ${BS_BANSHEEGLRENDERAPI_INC_GLSL}) source_group("Header Files\\Win32" FILES ${BS_BANSHEEGLRENDERAPI_INC_WIN32}) set(BS_BANSHEEGLRENDERAPI_SRC ${BS_BANSHEEGLRENDERAPI_SRC_GLSL} ${BS_BANSHEEGLRENDERAPI_INC_NOFILTER} ${BS_BANSHEEGLRENDERAPI_SRC_NOFILTER} ${BS_BANSHEEGLRENDERAPI_INC_GLSL} ) if(WIN32) list(APPEND BS_BANSHEEGLRENDERAPI_SRC ${BS_BANSHEEGLRENDERAPI_INC_WIN32} ${BS_BANSHEEGLRENDERAPI_SRC_WIN32} ) endif()