//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************//
using BansheeEngine;
namespace BansheeEditor
{
/** @addtogroup Inspectors
* @{
*/
///
/// Renders an inspector for the resource.
///
[CustomInspector(typeof(AnimationClip))]
internal class AnimationClipInspector : Inspector
{
///
protected internal override void Initialize()
{
// No GUI for physics mesh resource
}
///
protected internal override InspectableState Refresh()
{
return InspectableState.NotModified;
}
}
/** @} */
}