//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using BansheeEngine; namespace BansheeEditor { /** @addtogroup Inspectors * @{ */ /// /// Renders an inspector for the resource. /// [CustomInspector(typeof(AnimationClip))] internal class AnimationClipInspector : Inspector { /// protected internal override void Initialize() { // No GUI for physics mesh resource } /// protected internal override InspectableState Refresh() { return InspectableState.NotModified; } } /** @} */ }