//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using System; using BansheeEngine; namespace BansheeEditor { /** @addtogroup Inspectors * @{ */ /// /// Draws GUI elements for inspecting an object. /// internal class AutoExposureSettingsGUI { private AutoExposureSettings settings; private GUISliderField histogramLog2MinField = new GUISliderField(-16.0f, 0.0f, new LocEdString("Histogram min.")); private GUISliderField histogramLog2MaxField = new GUISliderField(0.0f, 16.0f, new LocEdString("Histogram max.")); private GUISliderField histogramPctLowField = new GUISliderField(0.0f, 1.0f, new LocEdString("Histogram % low")); private GUISliderField histogramPctHighField = new GUISliderField(0.0f, 1.0f, new LocEdString("Histogram % high")); private GUISliderField minEyeAdaptationField = new GUISliderField(0.0f, 10.0f, new LocEdString("Min. eye adapatation")); private GUISliderField maxEyeAdaptationField = new GUISliderField(0.0f, 10.0f, new LocEdString("Max. eye adapatation")); private GUISliderField eyeAdaptationSpeedUpField = new GUISliderField(0.01f, 20.0f, new LocEdString("Eye adaptation speed up")); private GUISliderField eyeAdaptationSpeedDownField = new GUISliderField(0.01f, 20.0f, new LocEdString("Eye adaptation speed down")); public Action OnChanged; public Action OnConfirmed; /// /// Current value of the settings object. /// public AutoExposureSettings Settings { get { return settings; } set { settings = value; histogramLog2MinField.Value = value.HistogramLog2Min; histogramLog2MaxField.Value = value.HistogramLog2Max; histogramPctLowField.Value = value.HistogramPctLow; histogramPctHighField.Value = value.HistogramPctHigh; minEyeAdaptationField.Value = value.MinEyeAdaptation; maxEyeAdaptationField.Value = value.MaxEyeAdaptation; eyeAdaptationSpeedUpField.Value = value.EyeAdaptationSpeedUp; eyeAdaptationSpeedDownField.Value = value.EyeAdaptationSpeedDown; } } /// /// Constructs a new set of GUI elements for inspecting the auto exposure settings object. /// /// Initial values to assign to the GUI elements. /// Layout to append the GUI elements to. public AutoExposureSettingsGUI(AutoExposureSettings settings, GUILayout layout) { this.settings = settings; histogramLog2MinField.OnChanged += x => { this.settings.HistogramLog2Min = x; MarkAsModified(); ConfirmModify(); }; histogramLog2MaxField.OnChanged += x => { this.settings.HistogramLog2Max = x; MarkAsModified(); ConfirmModify(); }; histogramPctLowField.OnChanged += x => { this.settings.HistogramPctLow = x; MarkAsModified(); ConfirmModify(); }; histogramPctHighField.OnChanged += x => { this.settings.HistogramPctHigh = x; MarkAsModified(); ConfirmModify(); }; minEyeAdaptationField.OnChanged += x => { this.settings.MinEyeAdaptation = x; MarkAsModified(); ConfirmModify(); }; maxEyeAdaptationField.OnChanged += x => { this.settings.MaxEyeAdaptation = x; MarkAsModified(); ConfirmModify(); }; eyeAdaptationSpeedUpField.OnChanged += x => { this.settings.EyeAdaptationSpeedUp = x; MarkAsModified(); ConfirmModify(); }; eyeAdaptationSpeedDownField.OnChanged += x => { this.settings.EyeAdaptationSpeedDown = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(histogramLog2MinField); layout.AddElement(histogramLog2MaxField); layout.AddElement(histogramPctLowField); layout.AddElement(histogramPctHighField); layout.AddElement(minEyeAdaptationField); layout.AddElement(maxEyeAdaptationField); layout.AddElement(eyeAdaptationSpeedUpField); layout.AddElement(eyeAdaptationSpeedDownField); } /// /// Marks the contents of the inspector as modified. /// private void MarkAsModified() { if (OnChanged != null) OnChanged(settings); } /// /// Confirms any queued modifications. /// private void ConfirmModify() { if (OnConfirmed != null) OnConfirmed(); } } /// /// Draws GUI elements for inspecting an object. /// internal class TonemappingSettingsGUI { private TonemappingSettings settings; private GUIFloatField shoulderStrengthField = new GUIFloatField(new LocEdString("Shoulder strength")); private GUIFloatField linearStrengthField = new GUIFloatField(new LocEdString("Linear strength")); private GUIFloatField linearAngleField = new GUIFloatField(new LocEdString("Linear angle")); private GUIFloatField toeStrengthField = new GUIFloatField(new LocEdString("Toe strength")); private GUIFloatField toeNumeratorField = new GUIFloatField(new LocEdString("Toe numerator")); private GUIFloatField toeDenominatorField = new GUIFloatField(new LocEdString("Toe denominator")); private GUIFloatField whitePointField = new GUIFloatField(new LocEdString("White point")); public Action OnChanged; public Action OnConfirmed; /// /// Current value of the settings object. /// public TonemappingSettings Settings { get { return settings; } set { settings = value; shoulderStrengthField.Value = value.FilmicCurveShoulderStrength; linearStrengthField.Value = value.FilmicCurveLinearStrength; linearAngleField.Value = value.FilmicCurveLinearAngle; toeStrengthField.Value = value.FilmicCurveToeStrength; toeNumeratorField.Value = value.FilmicCurveToeNumerator; toeDenominatorField.Value = value.FilmicCurveToeDenominator; whitePointField.Value = value.FilmicCurveLinearWhitePoint; } } /// /// Constructs a new set of GUI elements for inspecting the tone mapping settings object. /// /// Initial values to assign to the GUI elements. /// Layout to append the GUI elements to. public TonemappingSettingsGUI(TonemappingSettings settings, GUILayout layout) { this.settings = settings; shoulderStrengthField.OnChanged += x => { this.settings.FilmicCurveShoulderStrength = x; MarkAsModified(); }; shoulderStrengthField.OnFocusLost += ConfirmModify; shoulderStrengthField.OnConfirmed += ConfirmModify; linearStrengthField.OnChanged += x => { this.settings.FilmicCurveLinearStrength = x; MarkAsModified(); }; linearStrengthField.OnFocusLost += ConfirmModify; linearStrengthField.OnConfirmed += ConfirmModify; linearAngleField.OnChanged += x => { this.settings.FilmicCurveLinearAngle = x; MarkAsModified(); }; linearAngleField.OnFocusLost += ConfirmModify; linearAngleField.OnConfirmed += ConfirmModify; toeStrengthField.OnChanged += x => { this.settings.FilmicCurveToeStrength = x; MarkAsModified(); }; toeStrengthField.OnFocusLost += ConfirmModify; toeStrengthField.OnConfirmed += ConfirmModify; toeNumeratorField.OnChanged += x => { this.settings.FilmicCurveToeNumerator = x; MarkAsModified(); }; toeNumeratorField.OnFocusLost += ConfirmModify; toeNumeratorField.OnConfirmed += ConfirmModify; toeDenominatorField.OnChanged += x => { this.settings.FilmicCurveToeDenominator = x; MarkAsModified(); }; toeDenominatorField.OnFocusLost += ConfirmModify; toeDenominatorField.OnConfirmed += ConfirmModify; whitePointField.OnChanged += x => { this.settings.FilmicCurveLinearWhitePoint = x; MarkAsModified(); }; whitePointField.OnFocusLost += ConfirmModify; whitePointField.OnConfirmed += ConfirmModify; layout.AddElement(shoulderStrengthField); layout.AddElement(linearStrengthField); layout.AddElement(linearAngleField); layout.AddElement(toeStrengthField); layout.AddElement(toeNumeratorField); layout.AddElement(toeDenominatorField); layout.AddElement(whitePointField); } /// /// Marks the contents of the inspector as modified. /// private void MarkAsModified() { if (OnChanged != null) OnChanged(settings); } /// /// Confirms any queued modifications. /// private void ConfirmModify() { if (OnConfirmed != null) OnConfirmed(); } } /// /// Draws GUI elements for inspecting an object. /// internal class ColorGradingSettingsGUI { private ColorGradingSettings settings; private GUIVector3Field saturationField = new GUIVector3Field(new LocEdString("Saturation")); private GUIVector3Field contrastField = new GUIVector3Field(new LocEdString("Contrast")); private GUIVector3Field gainField = new GUIVector3Field(new LocEdString("Gain")); private GUIVector3Field offsetField = new GUIVector3Field(new LocEdString("Offset")); public Action OnChanged; public Action OnConfirmed; /// /// Current value of the settings object. /// public ColorGradingSettings Settings { get { return settings; } set { settings = value; saturationField.Value = value.Saturation; contrastField.Value = value.Contrast; gainField.Value = value.Gain; offsetField.Value = value.Offset; } } /// /// Constructs a new set of GUI elements for inspecting the color grading settings object. /// /// Initial values to assign to the GUI elements. /// Layout to append the GUI elements to. public ColorGradingSettingsGUI(ColorGradingSettings settings, GUILayout layout) { this.settings = settings; saturationField.OnChanged += x => { this.settings.Saturation = x; MarkAsModified(); }; saturationField.OnFocusLost += ConfirmModify; saturationField.OnConfirmed += ConfirmModify; contrastField.OnChanged += x => { this.settings.Contrast = x; MarkAsModified(); }; contrastField.OnFocusLost += ConfirmModify; contrastField.OnConfirmed += ConfirmModify; gainField.OnChanged += x => { this.settings.Gain = x; MarkAsModified(); }; gainField.OnFocusLost += ConfirmModify; gainField.OnConfirmed += ConfirmModify; offsetField.OnChanged += x => { this.settings.Offset = x; MarkAsModified(); }; offsetField.OnFocusLost += ConfirmModify; offsetField.OnConfirmed += ConfirmModify; layout.AddElement(saturationField); layout.AddElement(contrastField); layout.AddElement(gainField); layout.AddElement(offsetField); } /// /// Marks the contents of the inspector as modified. /// private void MarkAsModified() { if (OnChanged != null) OnChanged(settings); } /// /// Confirms any queued modifications. /// private void ConfirmModify() { if (OnConfirmed != null) OnConfirmed(); } } /// /// Draws GUI elements for inspecting an object. /// internal class WhiteBalanceSettingsGUI { private WhiteBalanceSettings settings; private GUISliderField temperatureField = new GUISliderField(1500.0f, 15000.0f, new LocEdString("Temperature")); private GUISliderField tintField = new GUISliderField(-1.0f, 1.0f, new LocEdString("Tint")); public Action OnChanged; public Action OnConfirmed; /// /// Current value of the settings object. /// public WhiteBalanceSettings Settings { get { return settings; } set { settings = value; temperatureField.Value = value.Temperature; tintField.Value = value.Tint; } } /// /// Constructs a new set of GUI elements for inspecting the white balance settings object. /// /// Initial values to assign to the GUI elements. /// Layout to append the GUI elements to. public WhiteBalanceSettingsGUI(WhiteBalanceSettings settings, GUILayout layout) { this.settings = settings; temperatureField.OnChanged += x => { this.settings.Temperature = x; MarkAsModified(); ConfirmModify(); }; tintField.OnChanged += x => { this.settings.Tint = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(temperatureField); layout.AddElement(tintField); } /// /// Marks the contents of the inspector as modified. /// private void MarkAsModified() { if (OnChanged != null) OnChanged(settings); } /// /// Confirms any queued modifications. /// private void ConfirmModify() { if (OnConfirmed != null) OnConfirmed(); } } /// /// Draws GUI elements for inspecting an object. /// internal class DepthOfFieldSettingsGUI { private DepthOfFieldSettings settings; private GUIToggleField enabledField = new GUIToggleField(new LocEdString("Enabled")); private GUIFloatField focalDistanceField = new GUIFloatField(new LocEdString("Focal distance")); private GUIFloatField focalRangeField = new GUIFloatField(new LocEdString("Focal range")); private GUIFloatField nearTransitionRangeField = new GUIFloatField(new LocEdString("Near transition range")); private GUIFloatField farTransitionRangeField = new GUIFloatField(new LocEdString("Far transition range")); private GUIFloatField nearBlurAmount = new GUIFloatField(new LocEdString("Near blur amount")); private GUIFloatField farBlurAmount = new GUIFloatField(new LocEdString("Far blur amount")); public Action OnChanged; public Action OnConfirmed; /// /// Current value of the settings object. /// public DepthOfFieldSettings Settings { get { return settings; } set { settings = value; enabledField.Value = value.Enabled; focalDistanceField.Value = value.FocalDistance; focalRangeField.Value = value.FocalRange; nearTransitionRangeField.Value = value.NearTransitionRange; farTransitionRangeField.Value = value.FarTransitionRange; nearBlurAmount.Value = value.NearBlurAmount; farBlurAmount.Value = value.FarBlurAmount; } } /// /// Constructs a new set of GUI elements for inspecting the depth of field settings object. /// /// Initial values to assign to the GUI elements. /// Layout to append the GUI elements to. public DepthOfFieldSettingsGUI(DepthOfFieldSettings settings, GUILayout layout) { this.settings = settings; enabledField.OnChanged += x => { this.settings.Enabled = x; MarkAsModified(); ConfirmModify(); }; focalDistanceField.OnChanged += x => { this.settings.FocalDistance = x; MarkAsModified(); ConfirmModify(); }; focalRangeField.OnChanged += x => { this.settings.FocalRange = x; MarkAsModified(); ConfirmModify(); }; nearTransitionRangeField.OnChanged += x => { this.settings.NearTransitionRange = x; MarkAsModified(); ConfirmModify(); }; farTransitionRangeField.OnChanged += x => { this.settings.FarTransitionRange = x; MarkAsModified(); ConfirmModify(); }; nearBlurAmount.OnChanged += x => { this.settings.NearBlurAmount = x; MarkAsModified(); ConfirmModify(); }; farBlurAmount.OnChanged += x => { this.settings.FarBlurAmount = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enabledField); layout.AddElement(focalDistanceField); layout.AddElement(focalRangeField); layout.AddElement(nearTransitionRangeField); layout.AddElement(farTransitionRangeField); layout.AddElement(nearBlurAmount); layout.AddElement(farBlurAmount); } /// /// Marks the contents of the inspector as modified. /// private void MarkAsModified() { if (OnChanged != null) OnChanged(settings); } /// /// Confirms any queued modifications. /// private void ConfirmModify() { if (OnConfirmed != null) OnConfirmed(); } } /// /// Draws GUI elements for inspecting an object. /// internal class AmbientOcclusionSettingsGUI { private AmbientOcclusionSettings settings; private GUIToggleField enabledField = new GUIToggleField(new LocEdString("Enabled")); private GUISliderField radiusField = new GUISliderField(0.01f, 10.0f, new LocEdString("Radius")); private GUISliderField biasField = new GUISliderField(0, 500, new LocEdString("Bias")); private GUIFloatField fadeDistanceField = new GUIFloatField(new LocEdString("Fade distance")); private GUIFloatField fadeRangeField = new GUIFloatField(new LocEdString("Fade range")); private GUISliderField intensityField = new GUISliderField(0.1f, 3.0f, new LocEdString("Intensity")); private GUISliderField powerField = new GUISliderField(1, 5, new LocEdString("Power")); private GUISliderField qualityField = new GUISliderField(0, 4, new LocEdString("Quality")); public Action OnChanged; public Action OnConfirmed; /// /// Current value of the settings object. /// public AmbientOcclusionSettings Settings { get { return settings; } set { settings = value; enabledField.Value = value.Enabled; radiusField.Value = value.Radius; biasField.Value = value.Bias; fadeDistanceField.Value = value.FadeDistance; fadeRangeField.Value = value.FadeRange; intensityField.Value = value.Intensity; powerField.Value = value.Power; qualityField.Value = value.Quality; } } /// /// Constructs a new set of GUI elements for inspecting the ambient occlusion settings object. /// /// Initial values to assign to the GUI elements. /// Layout to append the GUI elements to. public AmbientOcclusionSettingsGUI(AmbientOcclusionSettings settings, GUILayout layout) { this.settings = settings; enabledField.OnChanged += x => { this.settings.Enabled = x; MarkAsModified(); ConfirmModify(); }; radiusField.OnChanged += x => { this.settings.Radius = x; MarkAsModified(); ConfirmModify(); }; biasField.OnChanged += x => { this.settings.Bias = x; MarkAsModified(); ConfirmModify(); }; fadeDistanceField.OnChanged += x => { this.settings.FadeDistance = x; MarkAsModified(); ConfirmModify(); }; fadeRangeField.OnChanged += x => { this.settings.FadeRange = x; MarkAsModified(); ConfirmModify(); }; intensityField.OnChanged += x => { this.settings.Intensity = x; MarkAsModified(); ConfirmModify(); }; powerField.OnChanged += x => { this.settings.Power = x; MarkAsModified(); ConfirmModify(); }; qualityField.OnChanged += x => { this.settings.Quality = (uint)x; MarkAsModified(); ConfirmModify(); }; qualityField.Step = 1.0f; layout.AddElement(enabledField); layout.AddElement(radiusField); layout.AddElement(biasField); layout.AddElement(fadeDistanceField); layout.AddElement(fadeRangeField); layout.AddElement(intensityField); layout.AddElement(powerField); layout.AddElement(qualityField); } /// /// Marks the contents of the inspector as modified. /// private void MarkAsModified() { if (OnChanged != null) OnChanged(settings); } /// /// Confirms any queued modifications. /// private void ConfirmModify() { if (OnConfirmed != null) OnConfirmed(); } } /// /// Draws GUI elements for inspecting an object. /// internal class ScreenSpaceReflectionsSettingsGUI { private ScreenSpaceReflectionsSettings settings; private GUIToggleField enabledField = new GUIToggleField(new LocEdString("Enabled")); private GUISliderField qualityField = new GUISliderField(0, 4, new LocEdString("Quality")); private GUISliderField intensityField = new GUISliderField(0.0f, 1.0f, new LocEdString("Intensity")); private GUISliderField maxRoughnessField = new GUISliderField(0.0f, 1.0f, new LocEdString("Max. roughness")); public Action OnChanged; public Action OnConfirmed; /// /// Current value of the settings object. /// public ScreenSpaceReflectionsSettings Settings { get { return settings; } set { settings = value; enabledField.Value = value.Enabled; qualityField.Value = value.Quality; intensityField.Value = value.Intensity; maxRoughnessField.Value = value.MaxRoughness; } } /// /// Constructs a new set of GUI elements for inspecting the screen space reflections settings object. /// /// Initial values to assign to the GUI elements. /// Layout to append the GUI elements to. public ScreenSpaceReflectionsSettingsGUI(ScreenSpaceReflectionsSettings settings, GUILayout layout) { this.settings = settings; enabledField.OnChanged += x => { this.settings.Enabled = x; MarkAsModified(); ConfirmModify(); }; qualityField.OnChanged += x => { this.settings.Quality = (uint)x; MarkAsModified(); ConfirmModify(); }; intensityField.OnChanged += x => { this.settings.Intensity = x; MarkAsModified(); ConfirmModify(); }; maxRoughnessField.OnChanged += x => { this.settings.MaxRoughness = x; MarkAsModified(); ConfirmModify(); }; qualityField.Step = 1.0f; layout.AddElement(enabledField); layout.AddElement(qualityField); layout.AddElement(intensityField); layout.AddElement(maxRoughnessField); } /// /// Marks the contents of the inspector as modified. /// private void MarkAsModified() { if (OnChanged != null) OnChanged(settings); } /// /// Confirms any queued modifications. /// private void ConfirmModify() { if (OnConfirmed != null) OnConfirmed(); } } /// /// Draws GUI elements for inspecting an object. /// internal class ShadowSettingsGUI { private ShadowSettings settings; private GUIFloatField directionalShadowDistanceField = new GUIFloatField(new LocEdString("Directional shadow distance")); private GUIIntField numCascadesField = new GUIIntField(new LocEdString("Cascade count")); private GUIFloatField cascadeDistributionExponentField = new GUIFloatField(new LocEdString("Cascade distribution exponent")); private GUISliderField filteringQualityField = new GUISliderField(0, 4, new LocEdString("Filtering quality")); public Action OnChanged; public Action OnConfirmed; /// /// Current value of the settings object. /// public ShadowSettings Settings { get { return settings; } set { settings = value; directionalShadowDistanceField.Value = value.DirectionalShadowDistance; numCascadesField.Value = (int)value.NumCascades; cascadeDistributionExponentField.Value = value.CascadeDistributionExponent; filteringQualityField.Value = value.ShadowFilteringQuality; } } /// /// Constructs a new set of GUI elements for inspecting the shadow settings object. /// /// Initial values to assign to the GUI elements. /// Layout to append the GUI elements to. public ShadowSettingsGUI(ShadowSettings settings, GUILayout layout) { this.settings = settings; directionalShadowDistanceField.OnChanged += x => { this.settings.DirectionalShadowDistance = x; MarkAsModified(); ConfirmModify(); }; numCascadesField.OnChanged += x => { this.settings.NumCascades = (uint) x; MarkAsModified(); ConfirmModify(); }; cascadeDistributionExponentField.OnChanged += x => { this.settings.CascadeDistributionExponent = x; MarkAsModified(); ConfirmModify(); }; filteringQualityField.OnChanged += x => { this.settings.ShadowFilteringQuality = (uint)x; MarkAsModified(); ConfirmModify(); }; filteringQualityField.Step = 1.0f; layout.AddElement(directionalShadowDistanceField); layout.AddElement(numCascadesField); layout.AddElement(cascadeDistributionExponentField); layout.AddElement(filteringQualityField); } /// /// Marks the contents of the inspector as modified. /// private void MarkAsModified() { if (OnChanged != null) OnChanged(settings); } /// /// Confirms any queued modifications. /// private void ConfirmModify() { if (OnConfirmed != null) OnConfirmed(); } } /// /// Draws GUI elements for inspecting an object. /// internal class RenderSettingsGUI { private RenderSettings settings; private SerializableProperties properties; private GUIToggleField enableHDRField = new GUIToggleField(new LocEdString("Enable HDR")); private GUIToggleField enableLightingField = new GUIToggleField(new LocEdString("Enable lighting")); private GUIToggleField enableShadowsField = new GUIToggleField(new LocEdString("Enable shadows")); private GUIToggleField enableIndirectLightingField = new GUIToggleField(new LocEdString("Enable indirect lighting")); private GUIToggleField overlayOnlyField = new GUIToggleField(new LocEdString("Overlay only")); private GUIToggleField enableFXAAField = new GUIToggleField(new LocEdString("Enable FXAA")); private GUIToggleField enableAutoExposureField = new GUIToggleField(new LocEdString("Enable auto exposure")); private GUIToggle autoExposureFoldout = new GUIToggle(new LocEdString("Auto exposure"), EditorStyles.Foldout); private AutoExposureSettingsGUI autoExposureGUI; private GUIToggleField enableToneMappingField = new GUIToggleField(new LocEdString("Enable tone mapping")); private GUIToggle toneMappingFoldout = new GUIToggle(new LocEdString("Tone mapping"), EditorStyles.Foldout); private TonemappingSettingsGUI toneMappingGUI; private GUIToggle whiteBalanceFoldout = new GUIToggle(new LocEdString("White balance"), EditorStyles.Foldout); private WhiteBalanceSettingsGUI whiteBalanceGUI; private GUIToggle colorGradingFoldout = new GUIToggle(new LocEdString("Color grading"), EditorStyles.Foldout); private ColorGradingSettingsGUI colorGradingGUI; private GUIToggle depthOfFieldFoldout = new GUIToggle("Depth of field", EditorStyles.Foldout); private DepthOfFieldSettingsGUI depthOfFieldGUI; private GUIToggle ambientOcclusionFoldout = new GUIToggle("Ambient occlusion", EditorStyles.Foldout); private AmbientOcclusionSettingsGUI ambientOcclusionGUI; private GUIToggle screenSpaceReflectionsFoldout = new GUIToggle("Screen space reflections", EditorStyles.Foldout); private ScreenSpaceReflectionsSettingsGUI screenSpaceReflectionsGUI; private GUIToggle shadowsFoldout = new GUIToggle("Shadows", EditorStyles.Foldout); private ShadowSettingsGUI shadowsGUI; private GUISliderField gammaField = new GUISliderField(1.0f, 3.0f, new LocEdString("Gamma")); private GUISliderField exposureScaleField = new GUISliderField(-8.0f, 8.0f, new LocEdString("Exposure scale")); private GUILayout autoExposureLayout; private GUILayout toneMappingLayout; private GUILayout whiteBalanceLayout; private GUILayout colorGradingLayout; private GUILayout depthOfFieldLayout; private GUILayout ambientOcclusionLayout; private GUILayout screenSpaceReflectionsLayout; private GUILayout shadowsLayout; public Action OnChanged; public Action OnConfirmed; /// /// Current value of the settings object. /// public RenderSettings Settings { get { return settings; } set { settings = value; enableAutoExposureField.Value = value.EnableAutoExposure; autoExposureGUI.Settings = value.AutoExposure; enableToneMappingField.Value = value.EnableTonemapping; toneMappingGUI.Settings = value.Tonemapping; whiteBalanceGUI.Settings = value.WhiteBalance; colorGradingGUI.Settings = value.ColorGrading; depthOfFieldGUI.Settings = value.DepthOfField; ambientOcclusionGUI.Settings = value.AmbientOcclusion; screenSpaceReflectionsGUI.Settings = value.ScreenSpaceReflections; shadowsGUI.Settings = value.ShadowSettings; gammaField.Value = value.Gamma; exposureScaleField.Value = value.ExposureScale; enableHDRField.Value = value.EnableHDR; enableLightingField.Value = value.EnableLighting; enableIndirectLightingField.Value = value.EnableIndirectLighting; enableShadowsField.Value = value.EnableShadows; overlayOnlyField.Value = value.OverlayOnly; enableFXAAField.Value = value.EnableFXAA; } } /// /// Constructs a new set of GUI elements for inspecting the post process settings object. /// /// Initial values to assign to the GUI elements. /// Layout to append the GUI elements to. /// A set of properties that are persisted by the parent inspector. Used for saving state. /// public RenderSettingsGUI(RenderSettings settings, GUILayout layout, SerializableProperties properties) { this.settings = settings; this.properties = properties; // Enable HDR enableHDRField.OnChanged += x => { this.settings.EnableHDR = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableHDRField); // Enable lighting enableLightingField.OnChanged += x => { this.settings.EnableLighting = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableLightingField); // Enable indirect lighting enableIndirectLightingField.OnChanged += x => { this.settings.EnableIndirectLighting = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableIndirectLightingField); // Overlay only overlayOnlyField.OnChanged += x => { this.settings.OverlayOnly = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(overlayOnlyField); // Shadows enableShadowsField.OnChanged += x => { this.settings.EnableShadows = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableShadowsField); shadowsFoldout.AcceptsKeyFocus = false; shadowsFoldout.OnToggled += x => { properties.SetBool("shadows_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(shadowsFoldout); shadowsLayout = layout.AddLayoutX(); { shadowsLayout.AddSpace(10); GUILayoutY contentsLayout = shadowsLayout.AddLayoutY(); shadowsGUI = new ShadowSettingsGUI(settings.ShadowSettings, contentsLayout); shadowsGUI.OnChanged += x => { this.settings.ShadowSettings = x; MarkAsModified(); }; shadowsGUI.OnConfirmed += ConfirmModify; } // Auto exposure enableAutoExposureField.OnChanged += x => { this.settings.EnableAutoExposure = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableAutoExposureField); autoExposureFoldout.AcceptsKeyFocus = false; autoExposureFoldout.OnToggled += x => { properties.SetBool("autoExposure_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(autoExposureFoldout); autoExposureLayout = layout.AddLayoutX(); { autoExposureLayout.AddSpace(10); GUILayoutY contentsLayout = autoExposureLayout.AddLayoutY(); autoExposureGUI = new AutoExposureSettingsGUI(settings.AutoExposure, contentsLayout); autoExposureGUI.OnChanged += x => { this.settings.AutoExposure = x; MarkAsModified(); }; autoExposureGUI.OnConfirmed += ConfirmModify; } // Tonemapping enableToneMappingField.OnChanged += x => { this.settings.EnableTonemapping = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableToneMappingField); //// Tonemapping settings toneMappingFoldout.AcceptsKeyFocus = false; toneMappingFoldout.OnToggled += x => { properties.SetBool("toneMapping_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(toneMappingFoldout); toneMappingLayout = layout.AddLayoutX(); { toneMappingLayout.AddSpace(10); GUILayoutY contentsLayout = toneMappingLayout.AddLayoutY(); toneMappingGUI = new TonemappingSettingsGUI(settings.Tonemapping, contentsLayout); toneMappingGUI.OnChanged += x => { this.settings.Tonemapping = x; MarkAsModified(); }; toneMappingGUI.OnConfirmed += ConfirmModify; } //// White balance settings whiteBalanceFoldout.AcceptsKeyFocus = false; whiteBalanceFoldout.OnToggled += x => { properties.SetBool("whiteBalance_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(whiteBalanceFoldout); whiteBalanceLayout = layout.AddLayoutX(); { whiteBalanceLayout.AddSpace(10); GUILayoutY contentsLayout = whiteBalanceLayout.AddLayoutY(); whiteBalanceGUI = new WhiteBalanceSettingsGUI(settings.WhiteBalance, contentsLayout); whiteBalanceGUI.OnChanged += x => { this.settings.WhiteBalance = x; MarkAsModified(); }; whiteBalanceGUI.OnConfirmed += ConfirmModify; } //// Color grading settings colorGradingFoldout.AcceptsKeyFocus = false; colorGradingFoldout.OnToggled += x => { properties.SetBool("colorGrading_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(colorGradingFoldout); colorGradingLayout = layout.AddLayoutX(); { colorGradingLayout.AddSpace(10); GUILayoutY contentsLayout = colorGradingLayout.AddLayoutY(); colorGradingGUI = new ColorGradingSettingsGUI(settings.ColorGrading, contentsLayout); colorGradingGUI.OnChanged += x => { this.settings.ColorGrading = x; MarkAsModified(); }; colorGradingGUI.OnConfirmed += ConfirmModify; } // Gamma gammaField.OnChanged += x => { this.settings.Gamma = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(gammaField); // Exposure scale exposureScaleField.OnChanged += x => { this.settings.ExposureScale = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(exposureScaleField); //// Depth of field settings depthOfFieldFoldout.AcceptsKeyFocus = false; depthOfFieldFoldout.OnToggled += x => { properties.SetBool("depthOfField_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(depthOfFieldFoldout); depthOfFieldLayout = layout.AddLayoutX(); { depthOfFieldLayout.AddSpace(10); GUILayoutY contentsLayout = depthOfFieldLayout.AddLayoutY(); depthOfFieldGUI = new DepthOfFieldSettingsGUI(settings.DepthOfField, contentsLayout); depthOfFieldGUI.OnChanged += x => { this.settings.DepthOfField = x; MarkAsModified(); }; depthOfFieldGUI.OnConfirmed += ConfirmModify; } //// Ambient occlusion settings ambientOcclusionFoldout.AcceptsKeyFocus = false; ambientOcclusionFoldout.OnToggled += x => { properties.SetBool("ambientOcclusion_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(ambientOcclusionFoldout); ambientOcclusionLayout = layout.AddLayoutX(); { ambientOcclusionLayout.AddSpace(10); GUILayoutY contentsLayout = ambientOcclusionLayout.AddLayoutY(); ambientOcclusionGUI = new AmbientOcclusionSettingsGUI(settings.AmbientOcclusion, contentsLayout); ambientOcclusionGUI.OnChanged += x => { this.settings.AmbientOcclusion = x; MarkAsModified(); }; ambientOcclusionGUI.OnConfirmed += ConfirmModify; } //// Screen space reflections settings screenSpaceReflectionsFoldout.AcceptsKeyFocus = false; screenSpaceReflectionsFoldout.OnToggled += x => { properties.SetBool("screenSpaceReflections_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(screenSpaceReflectionsFoldout); screenSpaceReflectionsLayout = layout.AddLayoutX(); { screenSpaceReflectionsLayout.AddSpace(10); GUILayoutY contentsLayout = screenSpaceReflectionsLayout.AddLayoutY(); screenSpaceReflectionsGUI = new ScreenSpaceReflectionsSettingsGUI(settings.ScreenSpaceReflections, contentsLayout); screenSpaceReflectionsGUI.OnChanged += x => { this.settings.ScreenSpaceReflections = x; MarkAsModified(); }; screenSpaceReflectionsGUI.OnConfirmed += ConfirmModify; } // FXAA enableFXAAField.OnChanged += x => { this.settings.EnableFXAA = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableFXAAField); ToggleFoldoutFields(); } /// /// Marks the contents of the inspector as modified. /// private void MarkAsModified() { if (OnChanged != null) OnChanged(settings); } /// /// Confirms any queued modifications. /// private void ConfirmModify() { if (OnConfirmed != null) OnConfirmed(); } /// /// Hides or shows settings property GUI elements depending on set values. /// private void ToggleFoldoutFields() { autoExposureLayout.Active = properties.GetBool("autoExposure_Expanded"); toneMappingLayout.Active = properties.GetBool("toneMapping_Expanded"); whiteBalanceLayout.Active = properties.GetBool("whiteBalance_Expanded"); colorGradingLayout.Active = properties.GetBool("colorGrading_Expanded"); depthOfFieldLayout.Active = properties.GetBool("depthOfField_Expanded"); ambientOcclusionLayout.Active = properties.GetBool("ambientOcclusion_Expanded"); screenSpaceReflectionsLayout.Active = properties.GetBool("screenSpaceReflections_Expanded"); shadowsLayout.Active = properties.GetBool("shadows_Expanded"); } } /** @} */ }