#include "BsScriptCFixedJoint.generated.h" #include "BsMonoMethod.h" #include "BsMonoClass.h" #include "BsMonoUtil.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCFixedJoint.h" namespace bs { ScriptCFixedJoint::ScriptCFixedJoint(MonoObject* managedInstance, const GameObjectHandle& value) :TScriptComponent(managedInstance, value) { } void ScriptCFixedJoint::initRuntimeData() { } }