//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for Debug. */ class BS_SCR_BE_EXPORT ScriptDebug : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Debug") /** Registers internal callbacks. Must be called on scripting system load. */ static void startUp(); /** Unregisters internal callbacks. Must be called on scripting system shutdown. */ static void shutDown(); private: ScriptDebug(MonoObject* instance); /** Triggered when a new entry is added to the debug log. */ static void onLogEntryAdded(const LogEntry& entry); static HEvent mOnLogEntryAddedConn; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_log(MonoString* message); static void internal_logWarning(MonoString* message); static void internal_logError(MonoString* message); static void internal_logMessage(MonoString* message, UINT32 type); static void internal_clear(); static void internal_clearType(UINT32 type); static MonoArray* internal_getMessages(); typedef void(BS_THUNKCALL *OnAddedThunkDef) (UINT32, MonoString*, MonoException**); static OnAddedThunkDef onAddedThunk; }; /** @} */ }