//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/BsScriptResource.h" #include "BsScriptObject.h" #include "Resources/BsPlainText.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for PlainText. */ class BS_SCR_BE_EXPORT ScriptPlainText : public TScriptResource { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PlainText") /** Creates an empty, uninitialized managed instance of the resource interop object. */ static MonoObject* createInstance(); private: friend class ScriptResourceManager; friend class BuiltinResourceTypes; ScriptPlainText(MonoObject* instance, const HPlainText& plainText); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoString* text); static MonoString* internal_getText(ScriptPlainText* thisPtr); static void internal_setText(ScriptPlainText* thisPtr, MonoString* text); }; /** @} */ }