//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for Time. */ class BS_SCR_BE_EXPORT ScriptTime : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Time") private: ScriptTime(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static float internal_getRealElapsed(); static float internal_getElapsed(); static float internal_getFrameDelta(); static UINT64 internal_getFrameNumber(); static UINT64 internal_getPrecise(); }; /** @} */ }