//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "Input/BsInputConfiguration.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for VirtualButton. */ class BS_SCR_BE_EXPORT ScriptVirtualButton : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "VirtualButton") /** Unboxes a boxed managed VirtualButton struct and returns the native version of the structure. */ static VirtualButton unbox(MonoObject* obj); /** Boxes a native VirtualButton struct and returns a managed object containing it. */ static MonoObject* box(const VirtualButton& value); private: ScriptVirtualButton(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static UINT32 internal_InitVirtualButton(MonoString* name); }; /** @} */ }