//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "GUI/BsGUIContent.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for GUIContent. */ class BS_SCR_BE_EXPORT ScriptGUIContent : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIContent") /** Retrieves the title text in a managed GUIContent instance. */ static const HString& getText(MonoObject* instance); /** Retrieves the tooltip text in a managed GUIContent instance. */ static const HString& getTooltip(MonoObject* instance); /** Retrieves the content image in a managed GUIContent instance. */ static GUIContentImages getImage(MonoObject* instance); private: ScriptGUIContent(MonoObject* instance); static MonoField* mTextField; static MonoField* mTooltipField; static MonoField* mImagesField; }; /** @} */ }