//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/GUI/BsScriptGUIElement.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for GUIRenderTexture. */ class BS_SCR_BE_EXPORT ScriptGUIRenderTexture : public TScriptGUIElement < ScriptGUIRenderTexture > { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIRenderTexture") private: ScriptGUIRenderTexture(MonoObject* instance, GUIRenderTexture* texture); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, ScriptRenderTexture* texture, bool transparent, MonoString* style, MonoArray* guiOptions); static void internal_setTexture(ScriptGUIRenderTexture* nativeInstance, ScriptRenderTexture* texture); static void internal_setTint(ScriptGUIRenderTexture* nativeInstance, Color* color); }; /** @} */ }