#include "CmResource.h" #include "CmResourceRTTI.h" #include "CmUUID.h" #include "CmRenderSystem.h" namespace CamelotEngine { Resource::Resource(bool initializeOnRenderThread) :CoreObject(initializeOnRenderThread), mSize(0) { // We always generate a random UUID, and then overwrite it with the actual one // during loading if one was previously generated and saved. mUUID = UUIDGenerator::generateRandom(); } HResource Resource::_createResourceHandle(ResourcePtr obj) { return HResource(obj); } RTTITypeBase* Resource::getRTTIStatic() { return ResourceRTTI::instance(); } RTTITypeBase* Resource::getRTTI() const { return Resource::getRTTIStatic(); } }