//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsRTTIType.h" #include "BsCReflectionProbe.h" #include "BsGameObjectRTTI.h" namespace bs { /** @cond RTTI */ /** @addtogroup RTTI-Impl-Engine * @{ */ class BS_CORE_EXPORT CReflectionProbeRTTI : public RTTIType { private: SPtr getInternal(CReflectionProbe* obj) { return obj->mInternal; } void setInternal(CReflectionProbe* obj, SPtr val) { obj->mInternal = val; } public: CReflectionProbeRTTI() { addReflectablePtrField("mInternal", 0, &CReflectionProbeRTTI::getInternal, &CReflectionProbeRTTI::setInternal); } const String& getRTTIName() override { static String name = "CReflectionProbe"; return name; } UINT32 getRTTIId() override { return TID_CReflectionProbe; } SPtr newRTTIObject() override { return GameObjectRTTI::createGameObject(); } }; /** @} */ /** @endcond */ }