//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsVulkanPrerequisites.h" #include "BsTimerQuery.h" namespace bs { namespace ct { /** @addtogroup Vulkan * @{ */ /** @copydoc TimerQuery */ class VulkanTimerQuery : public TimerQuery { public: VulkanTimerQuery(VulkanDevice& device); ~VulkanTimerQuery(); /** @copydoc TimerQuery::begin */ void begin(const SPtr& cb = nullptr) override; /** @copydoc TimerQuery::end */ void end(const SPtr& cb = nullptr) override; /** @copydoc TimerQuery::isReady */ bool isReady() const override; /** @copydoc TimerQuery::getTimeMs */ float getTimeMs() override; private: VulkanDevice& mDevice; VulkanQuery* mBeginQuery; VulkanQuery* mEndQuery; float mTimeDelta; bool mQueryEndCalled : 1; bool mQueryFinalized : 1; }; /** @} */ }}