//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Physics/BsHingeJoint.h" #include "Physics/BsPhysics.h" namespace bs { SPtr HingeJoint::create(const HINGE_JOINT_DESC& desc) { return gPhysics().createHingeJoint(desc); } }