//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Physics/BsJoint.h" namespace bs { Rigidbody* Joint::getBody(JointBody body) const { return mInternal->getBody(body); } void Joint::setBody(JointBody body, Rigidbody* value) { mInternal->setBody(body, value); } Vector3 Joint::getPosition(JointBody body) const { return mInternal->getPosition(body); } Quaternion Joint::getRotation(JointBody body) const { return mInternal->getRotation(body); } void Joint::setTransform(JointBody body, const Vector3& position, const Quaternion& rotation) { mInternal->setTransform(body, position, rotation); } float Joint::getBreakForce() const { return mInternal->getBreakForce(); } void Joint::setBreakForce(float force) { mInternal->setBreakForce(force); } float Joint::getBreakTorque() const { return mInternal->getBreakTorque(); } void Joint::setBreakTorque(float torque) { mInternal->setBreakTorque(torque); } bool Joint::getEnableCollision() const { return mInternal->getEnableCollision(); } void Joint::setEnableCollision(bool value) { mInternal->setEnableCollision(value); } }