//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "Reflection/BsRTTIType.h" #include "Audio/BsAudioSource.h" namespace bs { /** @cond RTTI */ /** @addtogroup RTTI-Impl-Engine * @{ */ class BS_CORE_EXPORT AudioSourceRTTI : public RTTIType { private: BS_BEGIN_RTTI_MEMBERS BS_RTTI_MEMBER_REFL(mTransform, 0) BS_RTTI_MEMBER_PLAIN(mActive, 1) BS_RTTI_MEMBER_PLAIN(mMobility, 2) BS_RTTI_MEMBER_PLAIN(mVelocity, 3) BS_RTTI_MEMBER_REFL(mAudioClip, 4) BS_RTTI_MEMBER_PLAIN(mVolume, 5) BS_RTTI_MEMBER_PLAIN(mPitch, 6) BS_RTTI_MEMBER_PLAIN(mLoop, 7) BS_RTTI_MEMBER_PLAIN(mPriority, 8) BS_RTTI_MEMBER_PLAIN(mMinDistance, 9) BS_RTTI_MEMBER_PLAIN(mAttenuation, 10) BS_END_RTTI_MEMBERS public: AudioSourceRTTI() :mInitMembers(this) { } const String& getRTTIName() override { static String name = "AudioSource"; return name; } UINT32 getRTTIId() override { return TID_AudioSource; } SPtr newRTTIObject() override { return AudioSource::create(); } }; /** @} */ /** @endcond */ }