//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "Reflection/BsRTTIType.h" #include "Scene/BsTransform.h" namespace bs { /** @cond RTTI */ /** @addtogroup RTTI-Impl-Core * @{ */ class BS_CORE_EXPORT TransformRTTI : public RTTIType { private: BS_BEGIN_RTTI_MEMBERS BS_RTTI_MEMBER_PLAIN(mPosition, 0) BS_RTTI_MEMBER_PLAIN(mRotation, 1) BS_RTTI_MEMBER_PLAIN(mScale, 2) BS_END_RTTI_MEMBERS public: TransformRTTI() :mInitMembers(this) { } const String& getRTTIName() override { static String name = "Transform"; return name; } UINT32 getRTTIId() override { return TID_Transform; } SPtr newRTTIObject() override { return bs_shared_ptr_new(); } }; /** @} */ /** @endcond */ }