//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsD3D11Prerequisites.h" #include "RenderAPI/BsSamplerState.h" namespace bs { namespace ct { /** @addtogroup D3D11 * @{ */ /** DirectX 11 implementation of a sampler state. Wraps a DX11 sampler state object. */ class D3D11SamplerState : public SamplerState { public: ~D3D11SamplerState(); ID3D11SamplerState* getInternal() const { return mSamplerState; } protected: friend class D3D11RenderStateManager; D3D11SamplerState(const SAMPLER_STATE_DESC& desc, GpuDeviceFlags deviceMask); /** @copydoc SamplerState::createInternal */ void createInternal() override; ID3D11SamplerState* mSamplerState; }; /** @} */ }}