#include "BsResource.h" #include "BsResourceRTTI.h" #include "BsResources.h" #include "BsUUID.h" #include "BsRenderSystem.h" namespace BansheeEngine { Resource::Resource(bool initializeOnRenderThread) :CoreObject(initializeOnRenderThread), mSize(0) { } RTTITypeBase* Resource::getRTTIStatic() { return ResourceRTTI::instance(); } RTTITypeBase* Resource::getRTTI() const { return Resource::getRTTIStatic(); } }