using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Particles
* @{
*/
/// Types of collision modes that ParticleCollisions evolver can operate in.
public enum ParticleCollisionMode
{
/// Particles will collide with a user-provided set of planes.
Plane = 0,
/// Particles will collide with physics colliders in the scene.
World = 1
}
/** @} */
}