//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2018 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using System; namespace BansheeEngine { /** @addtogroup Serialization * @{ */ /// /// Attribute that signifies if a property changes those changes might not be recognized by the parent object until /// the property setter is called. This lets the system (such as the inspector window) know that the value needs to be /// re-assigned to the property if any changes to it are made. /// [AttributeUsage(AttributeTargets.Property)] public sealed class ApplyOnDirty : Attribute { } /** @} */ }