#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEmitter.h" #include "Math/BsDegree.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEmitter.h" namespace bs { struct __PARTICLE_CIRCLE_SHAPE_DESCInterop { float radius; float thickness; Degree arc; ParticleEmissionMode mode; }; class BS_SCR_BE_EXPORT ScriptPARTICLE_CIRCLE_SHAPE_DESC : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleCircleShapeOptions") static MonoObject* box(const __PARTICLE_CIRCLE_SHAPE_DESCInterop& value); static __PARTICLE_CIRCLE_SHAPE_DESCInterop unbox(MonoObject* value); static PARTICLE_CIRCLE_SHAPE_DESC fromInterop(const __PARTICLE_CIRCLE_SHAPE_DESCInterop& value); static __PARTICLE_CIRCLE_SHAPE_DESCInterop toInterop(const PARTICLE_CIRCLE_SHAPE_DESC& value); private: ScriptPARTICLE_CIRCLE_SHAPE_DESC(MonoObject* managedInstance); }; }