#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEmitter.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEmitter.h" namespace bs { struct __PARTICLE_LINE_SHAPE_DESCInterop { float length; ParticleEmissionMode mode; }; class BS_SCR_BE_EXPORT ScriptPARTICLE_LINE_SHAPE_DESC : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleLineShapeOptions") static MonoObject* box(const __PARTICLE_LINE_SHAPE_DESCInterop& value); static __PARTICLE_LINE_SHAPE_DESCInterop unbox(MonoObject* value); static PARTICLE_LINE_SHAPE_DESC fromInterop(const __PARTICLE_LINE_SHAPE_DESCInterop& value); static __PARTICLE_LINE_SHAPE_DESCInterop toInterop(const PARTICLE_LINE_SHAPE_DESC& value); private: ScriptPARTICLE_LINE_SHAPE_DESC(MonoObject* managedInstance); }; }