#include "BsPrefabDiff.h" #include "BsPrefabDiffRTTI.h" #include "BsSceneObject.h" #include "BsMemorySerializer.h" #include "BsBinarySerializer.h" #include "BsBinaryDiff.h" namespace BansheeEngine { RTTITypeBase* PrefabComponentDiff::getRTTIStatic() { return PrefabComponentDiffRTTI::instance(); } RTTITypeBase* PrefabComponentDiff::getRTTI() const { return PrefabComponentDiff::getRTTIStatic(); } RTTITypeBase* PrefabObjectDiff::getRTTIStatic() { return PrefabObjectDiffRTTI::instance(); } RTTITypeBase* PrefabObjectDiff::getRTTI() const { return PrefabObjectDiff::getRTTIStatic(); } SPtr PrefabDiff::create(const HSceneObject& prefab, const HSceneObject& instance) { if (prefab->getPrefabLink() != instance->getPrefabLink() || prefab->getLinkId() != instance->getLinkId()) return nullptr; Vector renamedObjects; renameInstanceIds(prefab, instance, renamedObjects); SPtr output = bs_shared_ptr(); output->mRoot = generateDiff(prefab, instance); restoreInstanceIds(renamedObjects); return output; } void PrefabDiff::apply(const HSceneObject& object) { if (mRoot == nullptr) return; GameObjectManager::instance().startDeserialization(); applyDiff(mRoot, object); GameObjectManager::instance().endDeserialization(); } void PrefabDiff::applyDiff(const SPtr& diff, const HSceneObject& object) { if (diff->id != object->getLinkId()) return; object->setName(diff->name); // Note: It is important to remove objects and components first, before adding them. // Some systems rely on the fact that applyDiff added components/objects are // always at the end. const Vector& components = object->getComponents(); for (auto& removedId : diff->removedComponents) { for (auto component : components) { if (removedId == component->getLinkId()) { component->destroy(); break; } } } for (auto& removedId : diff->removedChildren) { UINT32 childCount = object->getNumChildren(); for (UINT32 i = 0; i < childCount; i++) { HSceneObject child = object->getChild(i); if (removedId == child->getLinkId()) { child->destroy(); break; } } } for (auto& addedComponentData : diff->addedComponents) { BinarySerializer bs; SPtr component = std::static_pointer_cast(bs._decodeIntermediate(addedComponentData)); object->addComponentInternal(component); } for (auto& addedChildData : diff->addedChildren) { BinarySerializer bs; SPtr sceneObject = std::static_pointer_cast(bs._decodeIntermediate(addedChildData)); sceneObject->setParent(object); sceneObject->instantiate(); } for (auto& componentDiff : diff->componentDiffs) { for (auto& component : components) { if (componentDiff->id == component->getLinkId()) { IDiff& diffHandler = component->getRTTI()->getDiffHandler(); diffHandler.applyDiff(component.getInternalPtr(), componentDiff->data); break; } } } for (auto& childDiff : diff->childDiffs) { UINT32 childCount = object->getNumChildren(); for (UINT32 i = 0; i < childCount; i++) { HSceneObject child = object->getChild(i); if (childDiff->id == child->getLinkId()) { applyDiff(childDiff, child); break; } } } } SPtr PrefabDiff::generateDiff(const HSceneObject& prefab, const HSceneObject& instance) { SPtr output; if (prefab->getName() != instance->getName()) { if (output == nullptr) output = bs_shared_ptr(); } UINT32 prefabChildCount = prefab->getNumChildren(); UINT32 instanceChildCount = instance->getNumChildren(); // Find modified and removed children for (UINT32 i = 0; i < prefabChildCount; i++) { HSceneObject prefabChild = prefab->getChild(i); SPtr childDiff; bool foundMatching = false; for (UINT32 j = 0; j < instanceChildCount; j++) { HSceneObject instanceChild = instance->getChild(j); if (prefabChild->getLinkId() == instanceChild->getLinkId()) { childDiff = generateDiff(prefabChild, instanceChild); foundMatching = true; break; } } if (foundMatching) { if (childDiff != nullptr) { if (output == nullptr) output = bs_shared_ptr(); output->childDiffs.push_back(childDiff); } } else { if (output == nullptr) output = bs_shared_ptr(); output->removedChildren.push_back(prefabChild->getLinkId()); } } // Find added children for (UINT32 i = 0; i < instanceChildCount; i++) { HSceneObject instanceChild = instance->getChild(i); bool foundMatching = false; if (instanceChild->getLinkId() != -1) { for (UINT32 j = 0; j < prefabChildCount; j++) { HSceneObject prefabChild = prefab->getChild(j); if (prefabChild->getLinkId() == instanceChild->getLinkId()) { foundMatching = true; break; } } } if (!foundMatching) { BinarySerializer bs; SPtr obj = bs._encodeIntermediate(instanceChild.get()); if (output == nullptr) output = bs_shared_ptr(); output->addedChildren.push_back(obj); } } const Vector& prefabComponents = prefab->getComponents(); const Vector& instanceComponents = instance->getComponents(); UINT32 prefabComponentCount = (UINT32)prefabComponents.size(); UINT32 instanceComponentCount = (UINT32)instanceComponents.size(); // Find modified and removed components for (UINT32 i = 0; i < prefabComponentCount; i++) { HComponent prefabComponent = prefabComponents[i]; SPtr childDiff; bool foundMatching = false; for (UINT32 j = 0; j < instanceComponentCount; j++) { HComponent instanceComponent = instanceComponents[j]; if (prefabComponent->getLinkId() == instanceComponent->getLinkId()) { BinarySerializer bs; SPtr encodedPrefab = bs._encodeIntermediate(prefabComponent.get()); SPtr encodedInstance = bs._encodeIntermediate(instanceComponent.get()); IDiff& diffHandler = prefabComponent->getRTTI()->getDiffHandler(); SPtr diff = diffHandler.generateDiff(encodedPrefab, encodedInstance); if (diff != nullptr) { childDiff = bs_shared_ptr(); childDiff->id = prefabComponent->getLinkId(); childDiff->data = diff; } foundMatching = true; break; } } if (foundMatching) { if (childDiff != nullptr) { if (output == nullptr) output = bs_shared_ptr(); output->componentDiffs.push_back(childDiff); } } else { if (output == nullptr) output = bs_shared_ptr(); output->removedComponents.push_back(prefabComponent->getLinkId()); } } // Find added components for (UINT32 i = 0; i < instanceComponentCount; i++) { HComponent instanceComponent = instanceComponents[i]; bool foundMatching = false; if (instanceComponent->getLinkId() != -1) { for (UINT32 j = 0; j < prefabComponentCount; j++) { HComponent prefabComponent = prefabComponents[j]; if (prefabComponent->getLinkId() == instanceComponent->getLinkId()) { foundMatching = true; break; } } } if (!foundMatching) { BinarySerializer bs; SPtr obj = bs._encodeIntermediate(instanceComponent.get()); if (output == nullptr) output = bs_shared_ptr(); output->addedComponents.push_back(obj); } } if (output != nullptr) { output->name = instance->getName(); output->id = instance->getLinkId(); } return output; } void PrefabDiff::renameInstanceIds(const HSceneObject& prefab, const HSceneObject& instance, Vector& output) { UnorderedMap linkToInstanceId; Stack todo; todo.push(prefab); while (!todo.empty()) { HSceneObject current = todo.top(); todo.pop(); linkToInstanceId[current->getLinkId()] = current->getInstanceId(); const Vector& components = current->getComponents(); for (auto& component : components) linkToInstanceId[component->getLinkId()] = component->getInstanceId(); UINT32 numChildren = current->getNumChildren(); for (UINT32 i = 0; i < numChildren; i++) { HSceneObject child = current->getChild(i); if (child->mPrefabLink == nullptr) todo.push(child); } } todo.push(instance); while (!todo.empty()) { HSceneObject current = todo.top(); todo.pop(); if (current->getLinkId() != -1) { auto iterFind = linkToInstanceId.find(current->getLinkId()); if (iterFind != linkToInstanceId.end()) { output.push_back(RenamedGameObject()); RenamedGameObject& renamedGO = output.back(); renamedGO.instanceData = current->mInstanceData; renamedGO.originalId = current->getInstanceId(); current->mInstanceData->mInstanceId = iterFind->second; } } const Vector& components = current->getComponents(); for (auto& component : components) { auto iterFind = linkToInstanceId.find(component->getLinkId()); if (iterFind != linkToInstanceId.end()) { output.push_back(RenamedGameObject()); RenamedGameObject& renamedGO = output.back(); renamedGO.instanceData = component->mInstanceData; renamedGO.originalId = component->getInstanceId(); component->mInstanceData->mInstanceId = iterFind->second; } } UINT32 numChildren = current->getNumChildren(); for (UINT32 i = 0; i < numChildren; i++) { HSceneObject child = current->getChild(i); if (child->mPrefabLink == nullptr) todo.push(child); } } } void PrefabDiff::restoreInstanceIds(const Vector& renamedObjects) { for (auto& renamedGO : renamedObjects) renamedGO.instanceData->mInstanceId = renamedGO.originalId; } RTTITypeBase* PrefabDiff::getRTTIStatic() { return PrefabDiffRTTI::instance(); } RTTITypeBase* PrefabDiff::getRTTI() const { return PrefabDiff::getRTTIStatic(); } }