#include "CmTime.h" #include "CmTimer.h" namespace CamelotEngine { const double Time::MICROSEC_TO_SEC = 1.0/1000000.0; Time::Time() :mAppStartTime(0), mLastFrameTime(0), mFrameDelta(0.0f), mTimeSinceStart(0.0f), mCurrentFrame(0) { mTimer = new Timer(); } Time::~Time() { delete mTimer; } void Time::init() { mAppStartTime = mTimer->getMicroseconds(); } void Time::update() { unsigned long currentFrameTime = mTimer->getMicroseconds(); mFrameDelta = (float)((currentFrameTime - mLastFrameTime) * MICROSEC_TO_SEC); mTimeSinceStart = (float)(currentFrameTime * MICROSEC_TO_SEC); mLastFrameTime = currentFrameTime; mCurrentFrame++; } Time& gTime() { return Time::instance(); } }