//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsGLHardwareBufferManager.h" #include "BsGLVertexBuffer.h" #include "BsGLVertexArrayObjectManager.h" #include "BsRenderStats.h" #include "BsException.h" namespace bs { GLVertexBufferCore::GLVertexBufferCore(const VERTEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask) :VertexBufferCore(desc, deviceMask), mUsage(desc.usage) { assert((deviceMask == GDF_DEFAULT || deviceMask == GDF_PRIMARY) && "Multiple GPUs not supported natively on OpenGL."); } GLVertexBufferCore::~GLVertexBufferCore() { while (mVAObjects.size() > 0) GLVertexArrayObjectManager::instance().notifyBufferDestroyed(mVAObjects[0]); BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_VertexBuffer); } void GLVertexBufferCore::initialize() { mBuffer.initialize(GL_ARRAY_BUFFER, mSize, mUsage); BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_VertexBuffer); VertexBufferCore::initialize(); } void GLVertexBufferCore::registerVAO(const GLVertexArrayObject& vao) { mVAObjects.push_back(vao); } void GLVertexBufferCore::unregisterVAO(const GLVertexArrayObject& vao) { auto iterFind = std::find(mVAObjects.begin(), mVAObjects.end(), vao); if (iterFind != mVAObjects.end()) mVAObjects.erase(iterFind); } void* GLVertexBufferCore::map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx, UINT32 queueIdx) { return mBuffer.lock(offset, length, options); } void GLVertexBufferCore::unmap() { mBuffer.unlock(); } void GLVertexBufferCore::readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx, UINT32 queueIdx) { mBuffer.readData(offset, length, dest); } void GLVertexBufferCore::writeData(UINT32 offset, UINT32 length, const void* pSource, BufferWriteType writeFlags, UINT32 queueIdx) { mBuffer.writeData(offset, length, pSource, writeFlags); } }