using System; using System.Runtime.CompilerServices; namespace BansheeEngine { public sealed class Texture3D : Texture { public int Depth { get { int value; Internal_GetDepth(mCachedPtr, out value); return value; } } // For internal use by the runtime private Texture3D() { } public Texture3D(PixelFormat format, int width, int height, int depth, TextureUsage usage = TextureUsage.Default, bool hasMipmaps = false, bool gammaCorrection = false) { Internal_CreateInstance(this, format, width, height, depth, usage, hasMipmaps, gammaCorrection); } public PixelData GetPixels(int mipLevel = 0) { return Internal_GetPixels(mCachedPtr, mipLevel); } public void SetPixels(PixelData data, int mipLevel = 0) { Internal_SetPixels(mCachedPtr, data, mipLevel); } public AsyncOp GetGPUPixels(int mipLevel = 0) { return Internal_GetGPUPixels(mCachedPtr, mipLevel); } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CreateInstance(Texture3D instance, PixelFormat format, int width, int height, int depth, TextureUsage usage, bool hasMipmaps, bool gammaCorrection); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_GetDepth(IntPtr thisPtr, out int value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern PixelData Internal_GetPixels(IntPtr thisPtr, int mipLevel); [MethodImpl(MethodImplOptions.InternalCall)] private static extern AsyncOp Internal_GetGPUPixels(IntPtr thisPtr, int mipLevel); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetPixels(IntPtr thisPtr, PixelData data, int mipLevel); } }