using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; namespace BansheeEngine { public static class Time { public static float Elapsed { get { return Internal_GetElapsed(); } } public static float FrameDelta { get { return Internal_GetFrameDelta(); } } public static int FrameNumber { get { return Internal_GetFrameNumber(); } } [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetElapsed(); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetFrameDelta(); [MethodImpl(MethodImplOptions.InternalCall)] private static extern int Internal_GetFrameNumber(); } }