#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { class BS_SCR_BED_EXPORT ScriptEditorBuiltin : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorBuiltin") private: static MonoObject* internal_getFolderIcon(); static MonoObject* internal_getMeshIcon(); static MonoObject* internal_getFontIcon(); static MonoObject* internal_getTextureIcon(); ScriptEditorBuiltin(MonoObject* instance); }; }