#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { class BS_SCR_BED_EXPORT ScriptSelection : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "Selection") private: static void internal_GetSceneObjectSelection(MonoArray** selection); static void internal_SetSceneObjectSelection(MonoArray* selection); static void internal_GetResourceUUIDSelection(MonoArray** selection); static void internal_SetResourceUUIDSelection(MonoArray* selection); static void internal_GetResourcePathSelection(MonoArray** selection); static void internal_SetResourcePathSelection(MonoArray* selection); }; }