#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsMeshData.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptBoneWeight : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "BoneWeight") static BoneWeight unbox(MonoObject* obj); static MonoObject* box(const BoneWeight& value); private: ScriptBoneWeight(MonoObject* instance); }; }