#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsScriptObject.h" #include "BsFont.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptFont : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Font") void* getNativeRaw() const { return mFont.get(); } HResource getNativeHandle() const { return mFont; } void setNativeHandle(const HResource& resource); private: friend class ScriptResourceManager; ScriptFont(MonoObject* instance, const HFont& font); void _onManagedInstanceDeleted(); HFont mFont; }; class BS_SCR_BE_EXPORT ScriptCharRange : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "CharRange") private: ScriptCharRange(MonoObject* instance); }; }