#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptSerializableProperty : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SerializableProperty") static ScriptSerializableProperty* create(const ManagedSerializableTypeInfoPtr& typeInfo); ~ScriptSerializableProperty() {} private: static MonoObject* internal_createObject(ScriptSerializableProperty* nativeInstance, MonoObject* object); static MonoObject* internal_createArray(ScriptSerializableProperty* nativeInstance, MonoObject* object); static MonoObject* internal_createList(ScriptSerializableProperty* nativeInstance, MonoObject* object); static MonoObject* internal_createDictionary(ScriptSerializableProperty* nativeInstance, MonoObject* object); static MonoObject* internal_createManagedObjectInstance(ScriptSerializableProperty* nativeInstance); static MonoObject* internal_createManagedArrayInstance(ScriptSerializableProperty* nativeInstance, MonoArray* sizes); static MonoObject* internal_createManagedListInstance(ScriptSerializableProperty* nativeInstance, int size); static MonoObject* internal_createManagedDictionaryInstance(ScriptSerializableProperty* nativeInstance); static MonoObject* internal_cloneManagedInstance(ScriptSerializableProperty* nativeInstance, MonoObject* original); ScriptSerializableProperty(MonoObject* instance, const ManagedSerializableTypeInfoPtr& typeInfo); ManagedSerializableTypeInfoPtr mTypeInfo; }; }