#include "BsScriptGUIButton.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsMonoMethod.h" #include "BsSpriteTexture.h" #include "BsMonoUtil.h" #include "BsGUILayout.h" #include "BsGUIButton.h" #include "BsGUIOptions.h" #include "BsScriptGUIElementStyle.h" #include "BsScriptGUILayout.h" #include "BsScriptHString.h" #include "BsScriptGUIContent.h" namespace BansheeEngine { ScriptGUIButton::OnClickThunkDef ScriptGUIButton::onClickThunk; ScriptGUIButton::OnHoverThunkDef ScriptGUIButton::onHoverThunk; ScriptGUIButton::OnOutThunkDef ScriptGUIButton::onOutThunk; ScriptGUIButton::ScriptGUIButton(MonoObject* instance, GUIButton* button) :TScriptGUIElement(instance, button) { } void ScriptGUIButton::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIButton::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_SetContent", &ScriptGUIButton::internal_setContent); metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIButton::internal_setTint); onClickThunk = (OnClickThunkDef)metaData.scriptClass->getMethod("DoOnClick")->getThunk(); onHoverThunk = (OnHoverThunkDef)metaData.scriptClass->getMethod("DoOnHover")->getThunk(); onOutThunk = (OnOutThunkDef)metaData.scriptClass->getMethod("DoOnOut")->getThunk(); } void ScriptGUIButton::internal_createInstance(MonoObject* instance, MonoObject* content, MonoString* style, MonoArray* guiOptions) { GUIOptions options; UINT32 arrayLen = (UINT32)mono_array_length(guiOptions); for(UINT32 i = 0; i < arrayLen; i++) options.addOption(mono_array_get(guiOptions, GUIOption, i)); GUIContent nativeContent(ScriptGUIContent::getText(content), ScriptGUIContent::getImage(content), ScriptGUIContent::getTooltip(content)); GUIButton* guiButton = GUIButton::create(nativeContent, options, toString(MonoUtil::monoToWString(style))); guiButton->onClick.connect(std::bind(&ScriptGUIButton::onClick, instance)); guiButton->onHover.connect(std::bind(&ScriptGUIButton::onHover, instance)); guiButton->onOut.connect(std::bind(&ScriptGUIButton::onOut, instance)); ScriptGUIButton* nativeInstance = new (bs_alloc()) ScriptGUIButton(instance, guiButton); } void ScriptGUIButton::internal_setContent(ScriptGUIButton* nativeInstance, MonoObject* content) { GUIContent nativeContent(ScriptGUIContent::getText(content), ScriptGUIContent::getImage(content), ScriptGUIContent::getTooltip(content)); GUIButton* button = (GUIButton*)nativeInstance->getGUIElement(); button->setContent(nativeContent); } void ScriptGUIButton::internal_setTint(ScriptGUIButton* nativeInstance, Color color) { GUIButton* button = (GUIButton*)nativeInstance->getGUIElement(); button->setTint(color); } void ScriptGUIButton::onClick(MonoObject* instance) { MonoException* exception = nullptr; onClickThunk(instance, &exception); MonoUtil::throwIfException(exception); } void ScriptGUIButton::onHover(MonoObject* instance) { MonoException* exception = nullptr; onHoverThunk(instance, &exception); MonoUtil::throwIfException(exception); } void ScriptGUIButton::onOut(MonoObject* instance) { MonoException* exception = nullptr; onOutThunk(instance, &exception); MonoUtil::throwIfException(exception); } }