#include "BsScriptGUIInputBox.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsSpriteTexture.h" #include "BsMonoUtil.h" #include "BsGUILayout.h" #include "BsGUIInputBox.h" #include "BsGUIOptions.h" #include "BsScriptSpriteTexture.h" #include "BsScriptGUIElementStyle.h" #include "BsScriptGUILayout.h" #include "BsScriptHString.h" #include "BsScriptGUIContent.h" namespace BansheeEngine { ScriptGUIInputBox::ScriptGUIInputBox(MonoObject* instance, GUIInputBox* inputBox) :TScriptGUIElement(instance, inputBox) { } void ScriptGUIInputBox::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIInputBox::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_GetText", &ScriptGUIInputBox::internal_getText); metaData.scriptClass->addInternalCall("Internal_SetText", &ScriptGUIInputBox::internal_setText); metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIInputBox::internal_setTint); } void ScriptGUIInputBox::internal_createInstance(MonoObject* instance, bool multiline, MonoString* style, MonoArray* guiOptions) { GUIOptions options; UINT32 arrayLen = (UINT32)mono_array_length(guiOptions); for(UINT32 i = 0; i < arrayLen; i++) options.addOption(mono_array_get(guiOptions, GUIOption, i)); GUIInputBox* guiInputBox = GUIInputBox::create(multiline, options, toString(MonoUtil::monoToWString(style))); ScriptGUIInputBox* nativeInstance = new (bs_alloc()) ScriptGUIInputBox(instance, guiInputBox); } void ScriptGUIInputBox::internal_getText(ScriptGUIInputBox* nativeInstance, MonoString** text) { GUIInputBox* inputBox = (GUIInputBox*)nativeInstance->getGUIElement(); *text = MonoUtil::wstringToMono(MonoManager::instance().getDomain(), inputBox->getText()); } void ScriptGUIInputBox::internal_setText(ScriptGUIInputBox* nativeInstance, MonoString* text) { GUIInputBox* inputBox = (GUIInputBox*)nativeInstance->getGUIElement(); inputBox->setText(MonoUtil::monoToWString(text)); } void ScriptGUIInputBox::internal_setTint(ScriptGUIInputBox* nativeInstance, Color color) { GUIInputBox* inputBox = (GUIInputBox*)nativeInstance->getGUIElement(); inputBox->setTint(color); } }