#include "BsScriptGUIProgressBar.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsMonoMethod.h" #include "BsSpriteTexture.h" #include "BsMonoUtil.h" #include "BsGUILayout.h" #include "BsGUIProgressBar.h" #include "BsGUIOptions.h" #include "BsScriptGUIElementStyle.h" #include "BsScriptGUILayout.h" #include "BsScriptHString.h" #include "BsScriptGUIContent.h" using namespace std::placeholders; namespace BansheeEngine { ScriptGUIProgressBar::ScriptGUIProgressBar(MonoObject* instance, GUIProgressBar* progressBar) :TScriptGUIElement(instance, progressBar) { } void ScriptGUIProgressBar::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIProgressBar::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_SetPercent", &ScriptGUIProgressBar::internal_setPercent); metaData.scriptClass->addInternalCall("Internal_GetPercent", &ScriptGUIProgressBar::internal_getPercent); metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIProgressBar::internal_setTint); } void ScriptGUIProgressBar::internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions) { GUIOptions options; UINT32 arrayLen = (UINT32)mono_array_length(guiOptions); for (UINT32 i = 0; i < arrayLen; i++) options.addOption(mono_array_get(guiOptions, GUIOption, i)); GUIProgressBar* progressBar = GUIProgressBar::create(options, toString(MonoUtil::monoToWString(style))); ScriptGUIProgressBar* nativeInstance = new (bs_alloc()) ScriptGUIProgressBar(instance, progressBar); } void ScriptGUIProgressBar::internal_setPercent(ScriptGUIProgressBar* nativeInstance, float percent) { GUIProgressBar* progressBar = (GUIProgressBar*)nativeInstance->getGUIElement(); progressBar->setPercent(percent); } float ScriptGUIProgressBar::internal_getPercent(ScriptGUIProgressBar* nativeInstance) { GUIProgressBar* progressBar = (GUIProgressBar*)nativeInstance->getGUIElement(); return progressBar->getPercent(); } void ScriptGUIProgressBar::internal_setTint(ScriptGUIProgressBar* nativeInstance, Color color) { GUIProgressBar* progressBar = (GUIProgressBar*)nativeInstance->getGUIElement(); progressBar->setTint(color); } }