#include "BsScriptSerializableList.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsRuntimeScriptObjects.h" #include "BsManagedSerializableObjectInfo.h" #include "BsScriptSerializableProperty.h" namespace BansheeEngine { ScriptSerializableList::ScriptSerializableList(MonoObject* instance, const ManagedSerializableTypeInfoListPtr& typeInfo) :ScriptObject(instance), mTypeInfo(typeInfo) { } void ScriptSerializableList::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateProperty", &ScriptSerializableList::internal_createProperty); } ScriptSerializableList* ScriptSerializableList::create(const ManagedSerializableTypeInfoListPtr& typeInfo, MonoObject* object) { MonoType* monoInternalElementType = mono_class_get_type(typeInfo->mElementType->getMonoClass()); MonoReflectionType* internalElementType = mono_type_get_object(MonoManager::instance().getDomain(), monoInternalElementType); void* params[2] = { object, internalElementType }; MonoObject* managedInstance = metaData.scriptClass->createInstance(params, 2); ScriptSerializableList* nativeInstance = new (bs_alloc()) ScriptSerializableList(managedInstance, typeInfo); return nativeInstance; } MonoObject* ScriptSerializableList::internal_createProperty(ScriptSerializableList* nativeInstance) { ScriptSerializableProperty* newProperty = ScriptSerializableProperty::create(nativeInstance->mTypeInfo->mElementType); return newProperty->getManagedInstance(); } }