#include "BsScriptGUIInputBox.h" #include "BsScriptMeta.h" #include "BsMonoMethod.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsMonoUtil.h" #include "BsGUIInputBox.h" #include "BsGUIOptions.h" using namespace std::placeholders; namespace BansheeEngine { ScriptGUIInputBox::OnChangedThunkDef ScriptGUIInputBox::onChangedThunk; ScriptGUIInputBox::ScriptGUIInputBox(MonoObject* instance, GUIInputBox* inputBox) :TScriptGUIElement(instance, inputBox) { } void ScriptGUIInputBox::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIInputBox::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_GetText", &ScriptGUIInputBox::internal_getText); metaData.scriptClass->addInternalCall("Internal_SetText", &ScriptGUIInputBox::internal_setText); metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIInputBox::internal_setTint); onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1)->getThunk(); } void ScriptGUIInputBox::internal_createInstance(MonoObject* instance, bool multiline, MonoString* style, MonoArray* guiOptions) { GUIOptions options; UINT32 arrayLen = (UINT32)mono_array_length(guiOptions); for(UINT32 i = 0; i < arrayLen; i++) options.addOption(mono_array_get(guiOptions, GUIOption, i)); GUIInputBox* guiInputBox = GUIInputBox::create(multiline, options, toString(MonoUtil::monoToWString(style))); guiInputBox->onValueChanged.connect(std::bind(&ScriptGUIInputBox::onChanged, instance, _1)); ScriptGUIInputBox* nativeInstance = new (bs_alloc()) ScriptGUIInputBox(instance, guiInputBox); } void ScriptGUIInputBox::internal_getText(ScriptGUIInputBox* nativeInstance, MonoString** text) { GUIInputBox* inputBox = (GUIInputBox*)nativeInstance->getGUIElement(); *text = MonoUtil::wstringToMono(MonoManager::instance().getDomain(), inputBox->getText()); } void ScriptGUIInputBox::internal_setText(ScriptGUIInputBox* nativeInstance, MonoString* text) { GUIInputBox* inputBox = (GUIInputBox*)nativeInstance->getGUIElement(); inputBox->setText(MonoUtil::monoToWString(text)); } void ScriptGUIInputBox::internal_setTint(ScriptGUIInputBox* nativeInstance, Color color) { GUIInputBox* inputBox = (GUIInputBox*)nativeInstance->getGUIElement(); inputBox->setTint(color); } void ScriptGUIInputBox::onChanged(MonoObject* instance, const WString& newValue) { MonoString* monoValue = MonoUtil::wstringToMono(MonoManager::instance().getDomain(), newValue); MonoUtil::invokeThunk(onChangedThunk, instance, monoValue); } }