#include "BsEditorWidgetContainer.h" using namespace CamelotFramework; using namespace BansheeEngine; namespace BansheeEditor { EditorWidgetContainer::EditorWidgetContainer() { // TODO - This should somehow initialize a title bar that will be visible in the parent editor window or dock manager //GameObjectHandle titleBar = so->addComponent(); //titleBar->setSkin(&EngineGUI::instance().getSkin()); //titleBar->initialize(camera->getViewport().get(), mRenderWindow.get()); //titleBar->setDepth(127); } EditorWidgetContainer::~EditorWidgetContainer() { } void EditorWidgetContainer::add(EditorWidget& widget) { // TODO } void EditorWidgetContainer::remove(EditorWidget& widget) { // TODO } void EditorWidgetContainer::move(EditorWidget& widget, CM::UINT32 newPosition) { // TODO } }