#include "CmMultiRenderTexture.h" #include "CmTexture.h" #include "CmException.h" #include "CmDebug.h" namespace CamelotFramework { MultiRenderTexture::MultiRenderTexture() { mColorSurfaces.resize(CM_MAX_MULTIPLE_RENDER_TARGETS); } MultiRenderTexture::~MultiRenderTexture() { } void MultiRenderTexture::initialize(const MULTI_RENDER_TEXTURE_DESC& desc) { bool colorSurfacePropertiesSet = false; for(size_t i = 0; i < desc.colorSurfaces.size(); i++) { if(desc.colorSurfaces[i].texture != nullptr) { if(i >= CM_MAX_MULTIPLE_RENDER_TARGETS) { LOGWRN("Render texture index is larger than the maximum number of supported render targets. Index: " + toString((int)i) + ". Max. number of render targets: " + toString(CM_MAX_MULTIPLE_RENDER_TARGETS)); continue; } TexturePtr texture = desc.colorSurfaces[i].texture; if(texture->getUsage() != TU_RENDERTARGET) CM_EXCEPT(InvalidParametersException, "Provided texture is not created with render target usage."); mColorSurfaces[i] = Texture::requestView(texture, desc.colorSurfaces[i].mipLevel, 1, desc.colorSurfaces[i].face, desc.colorSurfaces[i].numFaces, GVU_RENDERTARGET); if(!colorSurfacePropertiesSet) { mWidth = texture->getWidth(); mHeight = texture->getWidth(); mColorDepth = CamelotFramework::PixelUtil::getNumElemBits(texture->getFormat()); mActive = true; mHwGamma = texture->isHardwareGammaEnabled(); mFSAA = texture->getFSAA(); mFSAAHint = texture->getFSAAHint(); colorSurfacePropertiesSet = true; } } } if(desc.depthStencilSurface.texture != nullptr) { TexturePtr texture = desc.depthStencilSurface.texture; if(texture->getUsage() != TU_DEPTHSTENCIL) CM_EXCEPT(InvalidParametersException, "Provided texture is not created with depth stencil usage."); mDepthStencilSurface = Texture::requestView(texture, desc.depthStencilSurface.mipLevel, 1, desc.depthStencilSurface.face, desc.depthStencilSurface.numFaces, GVU_DEPTHSTENCIL); } throwIfBuffersDontMatch(); RenderTarget::initialize(); } void MultiRenderTexture::destroy_internal() { for(auto iter = mColorSurfaces.begin(); iter != mColorSurfaces.end(); ++iter) { if(*iter != nullptr) Texture::releaseView(*iter); } if(mDepthStencilSurface != nullptr) Texture::releaseView(mDepthStencilSurface); RenderTarget::destroy_internal(); } void MultiRenderTexture::throwIfBuffersDontMatch() const { TextureViewPtr firstSurfaceDesc = nullptr; for(size_t i = 0; i < mColorSurfaces.size(); i++) { if(mColorSurfaces[i] == nullptr) continue; if(firstSurfaceDesc == nullptr) { firstSurfaceDesc = mColorSurfaces[i]; continue; } if(mColorSurfaces[i]->getTexture()->getWidth() != firstSurfaceDesc->getTexture()->getWidth() || mColorSurfaces[i]->getTexture()->getHeight() != firstSurfaceDesc->getTexture()->getHeight() || mColorSurfaces[i]->getTexture()->getFSAA() != firstSurfaceDesc->getTexture()->getFSAA() || mColorSurfaces[i]->getTexture()->getFSAAHint() != firstSurfaceDesc->getTexture()->getFSAAHint()) { String errorInfo = "\nWidth: " + toString(mColorSurfaces[i]->getTexture()->getWidth()) + "/" + toString(firstSurfaceDesc->getTexture()->getWidth()); errorInfo += "\nHeight: " + toString(mColorSurfaces[i]->getTexture()->getHeight()) + "/" + toString(firstSurfaceDesc->getTexture()->getHeight()); errorInfo += "\nFSAA: " + toString(mColorSurfaces[i]->getTexture()->getFSAA()) + "/" + toString(firstSurfaceDesc->getTexture()->getFSAA()); errorInfo += "\nFSAAHint: " + mColorSurfaces[i]->getTexture()->getFSAAHint() + "/" + firstSurfaceDesc->getTexture()->getFSAAHint(); CM_EXCEPT(InvalidParametersException, "Provided texture and depth stencil buffer don't match!" + errorInfo); } } if(firstSurfaceDesc == nullptr) return; if(firstSurfaceDesc->getTexture()->getTextureType() != TEX_TYPE_2D) CM_EXCEPT(NotImplementedException, "Render textures are currently only implemented for 2D surfaces."); if((firstSurfaceDesc->getFirstArraySlice() + firstSurfaceDesc->getNumArraySlices()) >= firstSurfaceDesc->getTexture()->getNumFaces()) { CM_EXCEPT(InvalidParametersException, "Provided number of faces is out of range. Face: " + toString(firstSurfaceDesc->getFirstArraySlice() + firstSurfaceDesc->getNumArraySlices()) + ". Max num faces: " + toString(firstSurfaceDesc->getTexture()->getNumFaces())); } if(firstSurfaceDesc->getMostDetailedMip() >= firstSurfaceDesc->getTexture()->getNumMipmaps()) { CM_EXCEPT(InvalidParametersException, "Provided number of mip maps is out of range. Mip level: " + toString(firstSurfaceDesc->getMostDetailedMip()) + ". Max num mipmaps: " + toString(firstSurfaceDesc->getTexture()->getNumMipmaps())); } if(mDepthStencilSurface == nullptr) return; if(mDepthStencilSurface->getTexture()->getWidth() != firstSurfaceDesc->getTexture()->getWidth() || mDepthStencilSurface->getTexture()->getHeight() != firstSurfaceDesc->getTexture()->getHeight() || mDepthStencilSurface->getTexture()->getFSAA() != firstSurfaceDesc->getTexture()->getFSAA() || mDepthStencilSurface->getTexture()->getFSAAHint() != firstSurfaceDesc->getTexture()->getFSAAHint()) { String errorInfo = "\nWidth: " + toString(mDepthStencilSurface->getTexture()->getWidth()) + "/" + toString(firstSurfaceDesc->getTexture()->getWidth()); errorInfo += "\nHeight: " + toString(mDepthStencilSurface->getTexture()->getHeight()) + "/" + toString(firstSurfaceDesc->getTexture()->getHeight()); errorInfo += "\nFSAA: " + toString(mDepthStencilSurface->getTexture()->getFSAA()) + "/" + toString(firstSurfaceDesc->getTexture()->getFSAA()); errorInfo += "\nFSAAHint: " + mDepthStencilSurface->getTexture()->getFSAAHint() + "/" + firstSurfaceDesc->getTexture()->getFSAAHint(); CM_EXCEPT(InvalidParametersException, "Provided texture and depth stencil buffer don't match!" + errorInfo); } } void MultiRenderTexture::copyToMemory(const PixelData &dst, FrameBuffer buffer) { throw std::exception("The method or operation is not implemented."); } }