//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsCollider.h" #include "BsVector3.h" #include "BsQuaternion.h" namespace BansheeEngine { class BS_CORE_EXPORT SphereCollider : public Collider { public: SphereCollider(); virtual void setRadius(float radius) = 0; virtual float getRadius() const = 0; static SPtr create(float radius = 0.0f, const Vector3& position = Vector3::ZERO, const Quaternion& rotation = Quaternion::IDENTITY); }; }