#pragma once #include "CmGLPrerequisites.h" #include "CmRenderWindowManager.h" namespace CamelotFramework { class CM_RSGL_EXPORT GLRenderWindowManager : public RenderWindowManager { public: GLRenderWindowManager(GLRenderSystem* renderSystem); protected: /** * @copydoc RenderWindowManager::createImpl() */ RenderWindowPtr createImpl(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow); private: GLRenderSystem* mRenderSystem; }; }