#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { class BS_SCR_BED_EXPORT ScriptGUIFloatField : public TScriptGUIElement { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUIFloatField") private: static void internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle); static void internal_getValue(ScriptGUIFloatField* nativeInstance, float* output); static void internal_setValue(ScriptGUIFloatField* nativeInstance, float value); static void internal_hasInputFocus(ScriptGUIFloatField* nativeInstance, bool* output); static void internal_setTint(ScriptGUIFloatField* nativeInstance, Color color); static void onChanged(MonoObject* instance, float newValue); ScriptGUIFloatField(MonoObject* instance, GUIFloatField* floatField); typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, float, MonoException**); static OnChangedThunkDef onChangedThunk; }; }