//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsJoint.h" namespace BansheeEngine { /** @addtogroup Physics * @{ */ struct DISTANCE_JOINT_DESC; /** A joint that maintains an upper or lower (or both) bound on the distance between two bodies. */ class BS_CORE_EXPORT DistanceJoint : public Joint { public: /** Controls distance joint options. */ enum class Flag { MinDistance = 0x1, /** Enables minimum distance limit. */ MaxDistance = 0x2, /** Enables maximum distance limit. */ Spring = 0x4 /** Enables spring when maintaining limits. */ }; public: DistanceJoint(const DISTANCE_JOINT_DESC& desc) { } virtual ~DistanceJoint() { } /** Returns the current distance between the two joint bodies. */ virtual float getDistance() const = 0; /** * Returns the minimum distance the bodies are allowed to be at, they will get no closer. You must enable min * distance flag in order for this limit to be applied. */ virtual float getMinDistance() const = 0; /** * Sets the minimum distance the bodies are allowed to be at, they will get no closer. You must enable min * distance flag in order for this limit to be applied. */ virtual void setMinDistance(float value) = 0; /** * Returns the maximum distance the bodies are allowed to be at, they will get no further. You must enable max * distance flag in order for this limit to be applied. */ virtual float getMaxDistance() const = 0; /** * Sets the maximum distance the bodies are allowed to be at, they will get no further. You must enable max * distance flag in order for this limit to be applied. */ virtual void setMaxDistance(float value) = 0; /** * Returns the error tolerance of the joint at which the joint becomes active. This value slightly extends the * lower and upper limit. */ virtual float getTolerance() const = 0; /** * Sets the error tolerance of the joint at which the joint becomes active. This value slightly extends the * lower and upper limit. */ virtual void setTolerance(float value) = 0; /** * Returns a spring that controls how the joint responds when a limit is reached. You must enable the spring flag * on the joint in order for this to be recognized. * * @see Spring */ virtual Spring getSpring() const = 0; /** * Sets a spring that controls how the joint responds when a limit is reached. You must enable the spring flag on * the joint in order for this to be recognized. * * @see Spring */ virtual void setSpring(const Spring& value) = 0; /** Enables or disables a flag that controls joint behaviour. */ virtual void setFlag(Flag flag, bool enabled) = 0; /** Checks whether a certain joint flag is enabled. */ virtual bool hasFlag(Flag flag) const = 0; /** Creates a new distance joint. */ static SPtr create(const DISTANCE_JOINT_DESC& desc); }; /** Structure used for initializing a new DistanceJoint. */ struct DISTANCE_JOINT_DESC : JOINT_DESC { float minDistance = 0.0f; float maxDistance = 0.0f; float tolerance = 0.25f; Spring spring; DistanceJoint::Flag flag = (DistanceJoint::Flag)0; }; /** @} */ }