using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Physics
* @{
*/
/// Reports in which directions is the character colliding with other objects.
public enum CharacterCollisionFlag
{
/// Character is colliding with its sides.
Sides = 1,
/// Character is colliding with the ceiling.
Up = 2,
/// Character is colliding with the ground.
Down = 4
}
/** @} */
}