using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Physics
* @{
*/
/// Specifies type of constraint placed on a specific axis.
public enum D6JointMotion
{
/// Axis is immovable.
Locked = 0,
/// Axis will be constrained by the specified limits.
Limited = 1,
/// Axis will not be constrained.
Free = 2,
Count = 3
}
/** @} */
}