using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Physics * @{ */ /// Specifies type of constraint placed on a specific axis. public enum D6JointMotion { /// Axis is immovable. Locked = 0, /// Axis will be constrained by the specified limits. Limited = 1, /// Axis will not be constrained. Free = 2, Count = 3 } /** @} */ }